“Creativity is the process of having original ideas that have value.” Sir Ken Robinson
So often we think of creativity as the fine arts-music, art, drama-and, certainly, these endeavors are creative as participants use their mediums to interpret, challenge and reimagine the world in which we live, however, creativity is much more than the creation of art; it is in part the essence of combining”…seemingly unrelated ideas into something new…” (Daniel Pink, 2006). To this end, students think and problem-solve creatively when they create new and worthwhile ideas; elaborate, refine, analyze, and evaluate their own ideas; demonstrate originality and inventiveness in work and understand real world limits to adopting new ideas.
Innovation has been the life-blood of the American experience, creating the world’s strongest economy and the highest standard of living. Major economic powers around the world are biding to enhance innovation and discovery. “China is now focusing on how to unleash more creative, innovative juices among its youth” (Thomas Freidman, 2007).
To address the issue of creative problem-solving, we are engaged in professional learning focusing on student work that requires inquiry and value beyond school. The High School STEM program is experimenting with design challenges to develop solutions using science, technology, engineering and mathematics to solve real-world problems. Creative problem-solving is the most challenging issue we face; it’s just not in the DNA of American education today.
Creativity: Idea Generation CR 1
I participate in a brainstorming process that generates a high volume of ideas.
Creativity: Idea Generation CR 2
I approach idea generation by examining ideas in unexpected ways, generating options that are unusual and novel, asking questions that lead to more questions, OR evaluating, "Is my idea really new?"
Idea Design & Refinement
Creativity: Idea Design & Refinement CR 3
I effectively use organizational techniques (categorization, prioritization, and classification,etc.) to evaluate ideas.
Creativity: Idea Design & Refinement CR 4
I use the results of organization to select an idea and provide a clear reason for the decision.
Creativity: Idea Design & Refinement CR 5
I review feedback, translate feedback into logical “next steps,” and make revisions that improve the quality of the idea.
Openness and Courage to Explore
Creativity: Openness and Courage to Explore CR 6
I am curious, flexible, and open to uncertainty in exploring ideas.
Creativity: Openness and Courage to Explore CR 7
I can communicate a clear vision of the end product or performance.
Creativity: Openness and Courage to Explore CR 8
I persevere until I succeed.
Creativity: Openness and Courage to Explore CR 9
I overcome a failure by showing resilience. I can use failure to learn and move forward.
Creativity: Openness and Courage to Explore CR 10
I take calculated risks, and articulate the risk/reward of my decision.
Work Creatively with Others
Creativity: Work Creatively with Others CR 11
I initiate collaboration as an "idea leader."
Creativity: Work Creatively with Others CR 12
I communicate my ideas and provide feedback to others to improve the process/product.
Creativity: Work Creatively with Others CR 13
I connect ideas and build upon others’ ideas to generate new and unique insights.
Creative Production & Innovation
Creativity: Creative Production & Innovation CR 14
I use ideas to create a unique, original, or imaginative product or performance that is directly related to the concept, theme, or problem.
Creativity: Creative Production & Innovation CR 15
I can explain the process I used to create my product/performance.
Creativity: Creative Production & Innovation CR 16
My product influences an audience beyond school.
Creativity: Self-Regulation/Reflection CR 17
I analyze and reflect upon my own creativity and innovation.